terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_040()

void Terraria.Projectile.AI_040 ( )
inlineprivate

Definition at line 5918 of file Projectile.cs.

5919 {
5920 int num = this.alpha;
5921 this.alpha = num;
5922 int num2 = this.frameCounter;
5923 int num3 = this.frame;
5925 this.frame = num3;
5926 float x = this.velocity.X;
5927 float y = this.velocity.Y;
5928 if (16972 == 0)
5929 {
5930 }
5931 float x2 = this.velocity.X;
5932 float x3 = this.velocity.X;
5933 float y2 = this.velocity.Y;
5936 float y3 = this.velocity.Y;
5937 float x4 = this.velocity.X;
5940 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.