terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ghostHurt()

void Terraria.Projectile.ghostHurt ( int dmg,
Vector2 Position,
Entity victim )
inline

Definition at line 478 of file Projectile.cs.

479 {
480 if (this.magic)
481 {
482 int num = this.damage;
483 if (num == 0)
484 {
485 }
486 int myPlayer = Main.myPlayer;
487 if (num == 0)
488 {
489 }
490 int myPlayer2 = Main.myPlayer;
491 float x = this.position.X;
492 int width = this.width;
493 int height = this.height;
494 float y = this.position.Y;
495 float x2 = this.position.X;
496 if (height == 0)
497 {
498 }
499 return;
500 }
501 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.damage, Terraria.Entity.height, j__TPar, Terraria.Projectile.magic, Terraria.Main.myPlayer, Terraria.Entity.position, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.