terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_168_FirstFractal()

void Terraria.Projectile.AI_168_FirstFractal ( )
inlineprivate

Definition at line 3616 of file Projectile.cs.

3617 {
3618 int num;
3619 if (this.frameCounter == 0)
3620 {
3621 num = 1;
3622 this.frameCounter = num;
3623 if (num == 0)
3624 {
3625 }
3626 int num2;
3627 this.frame = num2;
3628 }
3629 float x = this.velocity.X;
3630 float y = this.velocity.Y;
3631 if (num == 0)
3632 {
3633 }
3634 int num3 = 17279;
3635 float x2 = this.velocity.X;
3636 float y2 = this.velocity.Y;
3637 int num4 = 32640;
3638 this.alpha = num3;
3639 if (num3 == 0)
3640 {
3641 }
3642 int num5 = this.spriteDirection;
3643 Vector2 center = base.Center;
3644 int num6;
3645 if (num6 == 0)
3646 {
3647 Vector2 center2 = base.Center;
3649 if (num4 == 0)
3650 {
3651 }
3652 if (num4 == 0)
3653 {
3654 }
3655 if (num4 == 0)
3656 {
3657 }
3658 if (num4 == 0)
3659 {
3660 }
3661 int num7 = 13107;
3662 int num8 = 1;
3663 Dust dust;
3664 dust.scale = (float)num7;
3665 dust.noGravity = num8 != 0;
3666 float x3 = dust.velocity.X;
3667 float y3 = dust.velocity.Y;
3668 if (num7 == 0)
3669 {
3670 }
3671 float x4 = this.velocity.X;
3672 float y4 = this.velocity.Y;
3675 }
3676 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Color GetFirstFractalColor()

References Terraria.Projectile.frameCounter, Terraria.Projectile.GetFirstFractalColor(), j__TPar, Terraria.Projectile.spriteDirection, Terraria.Dust.velocity, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.