terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_047_MagnetSphere()

void Terraria.Projectile.AI_047_MagnetSphere ( )
inlineprivate

Definition at line 2141 of file Projectile.cs.

2142 {
2143 int num = 1;
2144 float x = this.velocity.X;
2145 float y = this.velocity.Y;
2146 float x2 = this.velocity.X;
2147 int direction = this.direction;
2148 if (num == 0)
2149 {
2150 }
2151 int num2 = this.frameCounter;
2152 int num3 = this.frame;
2153 this.frame = num3;
2154 float x3 = this.velocity.X;
2155 float y2 = this.velocity.Y;
2156 if (this.whoAmI == 0)
2157 {
2158 }
2159 if (num2 != 0)
2160 {
2161 int num4 = this.owner;
2162 int num5 = this.type;
2163 int num6 = this.timeLeft;
2164 if (num2 == 0)
2165 {
2166 }
2167 if (num5 == 0)
2168 {
2169 }
2170 if (num2 == 0)
2171 {
2172 }
2173 }
2175 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
void AI_047_MagnetSphere_TryAttacking()

References Terraria.Projectile.AI_047_MagnetSphere_TryAttacking(), Terraria.Entity.direction, Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Terraria.Projectile.owner, Terraria.Projectile.timeLeft, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.