terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_034()

void Terraria.Projectile.AI_034 ( )
inlineprivate

Definition at line 5762 of file Projectile.cs.

5763 {
5764 int num = 1;
5765 float x = this.velocity.X;
5766 float y = this.velocity.Y;
5767 if (num == 0)
5768 {
5769 }
5770 float x2 = this.position.X;
5771 float y2 = this.position.Y;
5772 int width = this.width;
5773 bool wet = this.wet;
5774 float x3 = this.velocity.X;
5775 float y3 = this.velocity.Y;
5776 float x4 = this.velocity.X;
5777 float y4 = this.velocity.Y;
5778 float x5 = this.position.X;
5779 float y5 = this.position.Y;
5780 float x6 = this.velocity.X;
5781 float y6 = this.velocity.Y;
5782 if (!true)
5783 {
5784 }
5785 float num2 = this.rotation;
5786 Vector2 center = base.Center;
5787 float x7 = this.position.X;
5788 float y7 = this.position.Y;
5789 float x8 = this.velocity.X;
5790 float y8 = this.velocity.Y;
5791 float num3 = this.rotation;
5792 Vector2 center2 = base.Center;
5793 float x9 = this.position.X;
5794 float y9 = this.position.Y;
5795 float x10 = this.velocity.X;
5796 float y10 = this.velocity.Y;
5797 float num4 = this.rotation;
5798 Vector2 center3 = base.Center;
5799 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Projectile.rotation, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.