terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_156_Think()

void Terraria.Projectile.AI_156_Think ( List< int > blacklist)
inlineprivate

Definition at line 4259 of file Projectile.cs.

4260 {
4261 int num = this.type;
4262 int num2 = 60;
4263 if (61 == 0)
4264 {
4265 }
4266 int num3;
4267 if (num2 != 0)
4268 {
4269 Vector2 center = base.Center;
4270 if (num2 == 0)
4271 {
4272 }
4273 num3 = 17658;
4274 int num4 = 1;
4275 this.netUpdate = num4 != 0;
4276 }
4277 if (num3 == 0)
4278 {
4279 }
4280 if (!true)
4281 {
4282 }
4283 Vector2 center2 = base.Center;
4284 float num5 = this.rotation;
4286 int num6 = 1;
4287 this.netUpdate = num6 != 0;
4288 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Projectile.rotation, and Terraria.Projectile.type.