terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_169_Smolstars()

void Terraria.Projectile.AI_169_Smolstars ( )
inlineprivate

Definition at line 3376 of file Projectile.cs.

3377 {
3378 int num = 1;
3379 if (num == 0)
3380 {
3381 }
3382 int num2 = this.type;
3383 if (num == 0)
3384 {
3385 }
3386 if (num != 0)
3387 {
3388 return;
3389 }
3390 int num3;
3391 if (num != 0)
3392 {
3393 num3 = 2;
3395 }
3396 if (num3 == 0)
3397 {
3398 }
3399 int num4 = 1;
3400 if (num4 == 0)
3401 {
3402 }
3403 if (num4 == 0)
3404 {
3405 }
3406 Vector2 center = base.Center;
3407 Vector2 vector;
3408 float num5 = vector.Length();
3409 float x = this.velocity.X;
3410 float y = this.velocity.Y;
3411 int num6 = 17008;
3412 int num7 = 1;
3413 this.netUpdate = num7 != 0;
3414 float x2 = this.velocity.X;
3415 float y2 = this.velocity.Y;
3416 if (num6 == 0)
3417 {
3418 }
3419 if (!true)
3420 {
3421 }
3422 if (16928 == 0)
3423 {
3424 }
3425 if (!true)
3426 {
3427 }
3428 float num8 = this.rotation;
3429 float num10;
3430 float num9 = num10.AngleLerp(num10, num5);
3431 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Projectile.rotation, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.