terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReduceRemainingChumsInPool()

void Terraria.Projectile.ReduceRemainingChumsInPool ( )
inlineprivate

Definition at line 4670 of file Projectile.cs.

4671 {
4672 int num = 1;
4673 Vector2 center = base.Center;
4674 Vector2 center2 = base.Center;
4675 if (num == 0)
4676 {
4677 }
4678 if (num != 0)
4679 {
4680 if (num == 0)
4681 {
4682 }
4683 int myPlayer = Main.myPlayer;
4684 if (num == 0)
4685 {
4686 }
4687 if (!true)
4688 {
4689 }
4690 return;
4691 }
4692 Tile tile;
4693 byte liquid = tile.liquid;
4694 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Tile.liquid, and Terraria.Main.myPlayer.