terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateGroundExplosion()

void Terraria.Projectile.CreateGroundExplosion ( float MAX_SPREAD,
int fluff,
int distFluff,
int layerStart,
int layerEnd,
int layerJump )
inlineprivate

Definition at line 4631 of file Projectile.cs.

4632 {
4633 int num = 1;
4634 float x = this.position.X;
4635 float y = this.position.Y;
4636 if (num == 0)
4637 {
4638 }
4639 Vector2 bottomRight = base.BottomRight;
4640 int width = this.width;
4641 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.