terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_063()

void Terraria.Projectile.AI_063 ( )
inlineprivate

Definition at line 6662 of file Projectile.cs.

6663 {
6664 int num = 1;
6665 if (num == 0)
6666 {
6667 }
6668 if (num != 0)
6669 {
6670 float x = this.position.X;
6671 float y = this.position.Y;
6672 int num2 = 17402;
6673 if (num2 == 0)
6674 {
6675 }
6676 Vector2 center = base.Center;
6677 if (num2 == 0)
6678 {
6679 }
6680 float x2 = this.position.X;
6681 float y2 = this.position.Y;
6682 int width = this.width;
6683 bool wet = this.wet;
6684 if (num2 == 0)
6685 {
6686 }
6687 return;
6688 }
6689 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.