terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_033()

void Terraria.Projectile.AI_033 ( )
inlineprivate

Definition at line 5734 of file Projectile.cs.

5735 {
5736 int num = this.alpha;
5737 this.alpha = num;
5738 if (num == 0)
5739 {
5740 }
5741 int num2 = this.alpha;
5742 int num3 = this.type;
5743 float x = this.position.X;
5744 float y = this.position.Y;
5745 int num4 = 127;
5746 int num5 = 187;
5747 float x2 = this.velocity.X;
5748 float y2 = this.velocity.Y;
5749 if (num5 == 0)
5750 {
5751 }
5752 if (num4 == 0)
5753 {
5754 }
5755 float x3 = this.velocity.X;
5756 float y3 = this.velocity.Y;
5757 float y4 = this.velocity.Y;
5759 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.alpha, j__TPar, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.