terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateImpactExplosion2_SleepyOctopod()

void Terraria.Projectile.CreateImpactExplosion2_SleepyOctopod ( Vector2 explosionOrigin,
bool causedShockwaves )
inlineprivate

Definition at line 7486 of file Projectile.cs.

7487 {
7488 int num = 50;
7489 int num2 = 1;
7490 if (num == 0)
7491 {
7492 }
7493 if (num == 0)
7494 {
7495 }
7496 float x = this.position.X;
7497 float y = this.position.Y;
7498 int width = this.width;
7499 bool wet = this.wet;
7500 if (num == 0)
7501 {
7502 }
7503 Dust dust;
7504 dust.color = num;
7505 if (num == 0)
7506 {
7507 }
7508 if (num == 0)
7509 {
7510 }
7511 dust.noLight = num2 != 0;
7512 int num3 = 100;
7513 float x2 = this.position.X;
7514 float y2 = this.position.Y;
7515 int width2 = this.width;
7516 bool wet2 = this.wet;
7517 Dust dust2;
7518 dust2.frame = num3;
7519 float num4;
7520 dust2.noLight = num4 != null;
7521 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.