terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_154_VoidLens()

void Terraria.Projectile.AI_154_VoidLens ( )
inlineprivate

Definition at line 4487 of file Projectile.cs.

4488 {
4489 int num = 1;
4490 int num2 = this.owner;
4491 int myPlayer = Main.myPlayer;
4492 int num3 = 4;
4493 if (this.whoAmI == 0)
4494 {
4495 }
4496 if (num != 0)
4497 {
4498 int num4 = this.owner;
4499 int num5 = this.type;
4500 int num6 = this.timeLeft;
4501 if (num == 0)
4502 {
4503 }
4504 if (num == 0)
4505 {
4506 }
4507 }
4508 float x = this.velocity.X;
4509 float y = this.velocity.Y;
4510 int num7 = this.frameCounter;
4511 int num8 = 1;
4514 int num9 = this.frame;
4515 this.frame = num3;
4516 if (num9 == 0)
4517 {
4518 }
4519 int num10 = this.alpha;
4520 int num11 = 32640;
4521 this.alpha = num11;
4522 int num12 = 32640;
4523 this.alpha = num12;
4524 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Projectile.timeLeft, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.