terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessDrag()

virtual void UnityEngine.EventSystems.PointerInputModule.ProcessDrag ( PointerEventData pointerEvent)
inlineprotectedvirtualinherited

Definition at line 113 of file PointerInputModule.cs.

114 {
115 float x = pointerEvent.<delta>k__BackingField.x;
116 float y = pointerEvent.<delta>k__BackingField.y;
117 CursorLockMode lockState = Cursor.lockState;
118 GameObject <pointerDrag>k__BackingField = pointerEvent.<pointerDrag>k__BackingField;
119 if (!true)
120 {
121 }
122 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and UnityEngine.Cursor.lockState.