terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NetSocialModule.cs
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1using System;
3using Terraria.Net;
5
7{
8 // Token: 0x0200052B RID: 1323
9 public abstract class NetSocialModule : ISocialModule
10 {
11 // Token: 0x060031D5 RID: 12757
12 public abstract void Initialize();
13
14 // Token: 0x060031D6 RID: 12758
15 public abstract void Shutdown();
16
17 // Token: 0x060031D7 RID: 12759
18 public abstract void Close(RemoteAddress address);
19
20 // Token: 0x060031D8 RID: 12760
21 public abstract bool IsConnected(RemoteAddress address);
22
23 // Token: 0x060031D9 RID: 12761
24 public abstract void Connect(RemoteAddress address);
25
26 // Token: 0x060031DA RID: 12762
27 public abstract bool Send(RemoteAddress address, byte[] data, int length);
28
29 // Token: 0x060031DB RID: 12763
30 public abstract int Receive(RemoteAddress address, byte[] data, int offset, int length);
31
32 // Token: 0x060031DC RID: 12764
33 public abstract bool IsDataAvailable(RemoteAddress address);
34
35 // Token: 0x060031DD RID: 12765
37
38 // Token: 0x060031DE RID: 12766
39 public abstract bool CanInvite();
40
41 // Token: 0x060031DF RID: 12767
42 public abstract void OpenInviteInterface();
43
44 // Token: 0x060031E0 RID: 12768
45 public abstract void CancelJoin();
46
47 // Token: 0x060031E1 RID: 12769
48 public abstract bool StartListening(SocketConnectionAccepted callback);
49
50 // Token: 0x060031E2 RID: 12770
51 public abstract void StopListening();
52
53 // Token: 0x060031E3 RID: 12771
54 public abstract ulong GetLobbyId();
55
56 // Token: 0x060031E4 RID: 12772 RVA: 0x001F8DD8 File Offset: 0x001F6FD8
57 protected NetSocialModule()
58 {
59 }
60 }
61}
class f__AnonymousType0<< Count > j__TPar
void Connect(RemoteAddress address)
bool Send(RemoteAddress address, byte[] data, int length)
int Receive(RemoteAddress address, byte[] data, int offset, int length)
void Close(RemoteAddress address)
bool IsConnected(RemoteAddress address)
bool IsDataAvailable(RemoteAddress address)
bool StartListening(SocketConnectionAccepted callback)
void LaunchLocalServer(Process process, ServerMode mode)