terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PreUpdate.cs
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1using System;
4
6{
7 // Token: 0x020001AD RID: 429
9 [MovedFrom("UnityEngine.Experimental.PlayerLoop")]
10 public struct PreUpdate
11 {
12 // Token: 0x020001AE RID: 430
14 public struct PhysicsUpdate
15 {
16 }
17
18 // Token: 0x020001AF RID: 431
20 public struct Physics2DUpdate
21 {
22 }
23
24 // Token: 0x020001B0 RID: 432
26 public struct CheckTexFieldInput
27 {
28 }
29
30 // Token: 0x020001B1 RID: 433
33 {
34 }
35
36 // Token: 0x020001B2 RID: 434
38 public struct SendMouseEvents
39 {
40 }
41
42 // Token: 0x020001B3 RID: 435
44 public struct AIUpdate
45 {
46 }
47
48 // Token: 0x020001B4 RID: 436
50 public struct WindUpdate
51 {
52 }
53
54 // Token: 0x020001B5 RID: 437
56 public struct UpdateVideo
57 {
58 }
59
60 // Token: 0x020001B6 RID: 438
62 public struct NewInputUpdate
63 {
64 }
65 }
66}
class f__AnonymousType0<< Count > j__TPar