terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PreUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x020001AD RID: 429
8
[
RequiredByNativeCode
]
9
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
10
public
struct
PreUpdate
11
{
12
// Token: 0x020001AE RID: 430
13
[
RequiredByNativeCode
]
14
public
struct
PhysicsUpdate
15
{
16
}
17
18
// Token: 0x020001AF RID: 431
19
[
RequiredByNativeCode
]
20
public
struct
Physics2DUpdate
21
{
22
}
23
24
// Token: 0x020001B0 RID: 432
25
[
RequiredByNativeCode
]
26
public
struct
CheckTexFieldInput
27
{
28
}
29
30
// Token: 0x020001B1 RID: 433
31
[
RequiredByNativeCode
]
32
public
struct
IMGUISendQueuedEvents
33
{
34
}
35
36
// Token: 0x020001B2 RID: 434
37
[
RequiredByNativeCode
]
38
public
struct
SendMouseEvents
39
{
40
}
41
42
// Token: 0x020001B3 RID: 435
43
[
RequiredByNativeCode
]
44
public
struct
AIUpdate
45
{
46
}
47
48
// Token: 0x020001B4 RID: 436
49
[
RequiredByNativeCode
]
50
public
struct
WindUpdate
51
{
52
}
53
54
// Token: 0x020001B5 RID: 437
55
[
RequiredByNativeCode
]
56
public
struct
UpdateVideo
57
{
58
}
59
60
// Token: 0x020001B6 RID: 438
61
[
RequiredByNativeCode
]
62
public
struct
NewInputUpdate
63
{
64
}
65
}
66
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.PreUpdate.AIUpdate
Definition
PreUpdate.cs:45
UnityEngine.PlayerLoop.PreUpdate.CheckTexFieldInput
Definition
PreUpdate.cs:27
UnityEngine.PlayerLoop.PreUpdate.IMGUISendQueuedEvents
Definition
PreUpdate.cs:33
UnityEngine.PlayerLoop.PreUpdate.NewInputUpdate
Definition
PreUpdate.cs:63
UnityEngine.PlayerLoop.PreUpdate.Physics2DUpdate
Definition
PreUpdate.cs:21
UnityEngine.PlayerLoop.PreUpdate.PhysicsUpdate
Definition
PreUpdate.cs:15
UnityEngine.PlayerLoop.PreUpdate.SendMouseEvents
Definition
PreUpdate.cs:39
UnityEngine.PlayerLoop.PreUpdate.UpdateVideo
Definition
PreUpdate.cs:57
UnityEngine.PlayerLoop.PreUpdate.WindUpdate
Definition
PreUpdate.cs:51
UnityEngine.PlayerLoop.PreUpdate
Definition
PreUpdate.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
PreUpdate.cs
Generated by
1.10.0