terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PrepareAndSendToEachPlayerSeparately()

static void Terraria.GameContent.NetModules.NetLiquidModule.PrepareAndSendToEachPlayerSeparately ( )
inlinestaticprivate

Definition at line 68 of file NetLiquidModule.cs.

69 {
70 int num = 1;
71 long num2 = 0L;
72 if (num == 0)
73 {
74 }
75 if (num != 0)
76 {
77 if (num == 0)
78 {
79 }
80 NetPacket netPacket = NetLiquidModule.SerializeForPlayer((int)num2);
81 }
82 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, and Terraria.GameContent.NetModules.NetLiquidModule.SerializeForPlayer().

Referenced by Terraria.GameContent.NetModules.NetLiquidModule.CreateAndBroadcastByChunk().