terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadoutDraw()

void GUIEquipmentLoadout.LoadoutDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 135 of file GUIEquipmentLoadout.cs.

136 {
137 int num = 1;
138 if (num == 0)
139 {
140 }
141 int num2 = 32640;
142 if (num == 0)
143 {
144 }
145 if (num == 0)
146 {
147 }
148 if (this.loadoutOver == 0)
149 {
150 }
151 string text;
152 string textValue = Language.GetTextValue("UI.Loadout" + text);
153 if ("UI.Loadout" == null)
154 {
155 }
156 if ("UI.Loadout" == null)
157 {
158 }
159 if ("UI.Loadout" == null)
160 {
161 }
163 if (num2 == 0)
164 {
165 }
167 Vector2 vector = rectangle.Size();
168 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)
Definition Language.cs:54

References Terraria.Localization.Language.GetTextValue(), PageControllerLayoutDefinition< T >.Instance, j__TPar, loadoutOver, and System.text.