terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FixedUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x0200019F RID: 415
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
public
struct
FixedUpdate
11
{
12
// Token: 0x020001A0 RID: 416
13
[
RequiredByNativeCode
]
14
public
struct
ClearLines
15
{
16
}
17
18
// Token: 0x020001A1 RID: 417
19
[
RequiredByNativeCode
]
20
public
struct
DirectorFixedSampleTime
21
{
22
}
23
24
// Token: 0x020001A2 RID: 418
25
[
RequiredByNativeCode
]
26
public
struct
AudioFixedUpdate
27
{
28
}
29
30
// Token: 0x020001A3 RID: 419
31
[
RequiredByNativeCode
]
32
public
struct
ScriptRunBehaviourFixedUpdate
33
{
34
}
35
36
// Token: 0x020001A4 RID: 420
37
[
RequiredByNativeCode
]
38
public
struct
DirectorFixedUpdate
39
{
40
}
41
42
// Token: 0x020001A5 RID: 421
43
[
RequiredByNativeCode
]
44
public
struct
LegacyFixedAnimationUpdate
45
{
46
}
47
48
// Token: 0x020001A6 RID: 422
49
[
RequiredByNativeCode
]
50
public
struct
XRFixedUpdate
51
{
52
}
53
54
// Token: 0x020001A7 RID: 423
55
[
RequiredByNativeCode
]
56
public
struct
PhysicsFixedUpdate
57
{
58
}
59
60
// Token: 0x020001A8 RID: 424
61
[
RequiredByNativeCode
]
62
public
struct
Physics2DFixedUpdate
63
{
64
}
65
66
// Token: 0x020001A9 RID: 425
67
[
RequiredByNativeCode
]
68
private
struct
PhysicsClothFixedUpdate
69
{
70
}
71
72
// Token: 0x020001AA RID: 426
73
[
RequiredByNativeCode
]
74
public
struct
DirectorFixedUpdatePostPhysics
75
{
76
}
77
78
// Token: 0x020001AB RID: 427
79
[
RequiredByNativeCode
]
80
public
struct
ScriptRunDelayedFixedFrameRate
81
{
82
}
83
84
// Token: 0x020001AC RID: 428
85
[
RequiredByNativeCode
]
86
public
struct
NewInputFixedUpdate
87
{
88
}
89
}
90
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.FixedUpdate.AudioFixedUpdate
Definition
FixedUpdate.cs:27
UnityEngine.PlayerLoop.FixedUpdate.ClearLines
Definition
FixedUpdate.cs:15
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedSampleTime
Definition
FixedUpdate.cs:21
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdatePostPhysics
Definition
FixedUpdate.cs:75
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdate
Definition
FixedUpdate.cs:39
UnityEngine.PlayerLoop.FixedUpdate.LegacyFixedAnimationUpdate
Definition
FixedUpdate.cs:45
UnityEngine.PlayerLoop.FixedUpdate.NewInputFixedUpdate
Definition
FixedUpdate.cs:87
UnityEngine.PlayerLoop.FixedUpdate.Physics2DFixedUpdate
Definition
FixedUpdate.cs:63
UnityEngine.PlayerLoop.FixedUpdate.PhysicsClothFixedUpdate
Definition
FixedUpdate.cs:69
UnityEngine.PlayerLoop.FixedUpdate.PhysicsFixedUpdate
Definition
FixedUpdate.cs:57
UnityEngine.PlayerLoop.FixedUpdate.ScriptRunBehaviourFixedUpdate
Definition
FixedUpdate.cs:33
UnityEngine.PlayerLoop.FixedUpdate.ScriptRunDelayedFixedFrameRate
Definition
FixedUpdate.cs:81
UnityEngine.PlayerLoop.FixedUpdate.XRFixedUpdate
Definition
FixedUpdate.cs:51
UnityEngine.PlayerLoop.FixedUpdate
Definition
FixedUpdate.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
FixedUpdate.cs
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