terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FixedUpdate.cs
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1using System;
4
6{
7 // Token: 0x0200019F RID: 415
8 [MovedFrom("UnityEngine.Experimental.PlayerLoop")]
10 public struct FixedUpdate
11 {
12 // Token: 0x020001A0 RID: 416
14 public struct ClearLines
15 {
16 }
17
18 // Token: 0x020001A1 RID: 417
21 {
22 }
23
24 // Token: 0x020001A2 RID: 418
26 public struct AudioFixedUpdate
27 {
28 }
29
30 // Token: 0x020001A3 RID: 419
33 {
34 }
35
36 // Token: 0x020001A4 RID: 420
38 public struct DirectorFixedUpdate
39 {
40 }
41
42 // Token: 0x020001A5 RID: 421
45 {
46 }
47
48 // Token: 0x020001A6 RID: 422
50 public struct XRFixedUpdate
51 {
52 }
53
54 // Token: 0x020001A7 RID: 423
56 public struct PhysicsFixedUpdate
57 {
58 }
59
60 // Token: 0x020001A8 RID: 424
63 {
64 }
65
66 // Token: 0x020001A9 RID: 425
69 {
70 }
71
72 // Token: 0x020001AA RID: 426
75 {
76 }
77
78 // Token: 0x020001AB RID: 427
81 {
82 }
83
84 // Token: 0x020001AC RID: 428
86 public struct NewInputFixedUpdate
87 {
88 }
89 }
90}
class f__AnonymousType0<< Count > j__TPar