static Ref< Texture2D > Retrieve(string name)
static readonly object _loadThreadLock
static ConcurrentDictionary< string, Texture2D > _textures
static Thread _loadThread
static Texture2D Load(string name)
static Texture2D BlankTexture
static ConcurrentQueue< TextureManager.LoadPair > _loadQueue
static void Run(object context)
LoadPair(string path, Ref< Texture2D > textureRef)
Ref< Texture2D > TextureRef