terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SpawnFloorCloud()

void Terraria.GameContent.AmbientWindSystem.SpawnFloorCloud ( int x,
int y )
inlineprivate

Definition at line 136 of file AmbientWindSystem.cs.

137 {
138 if (!true)
139 {
140 }
141 UnifiedRandom random = this._random;
142 int num = 1087;
143 int num2 = 1090;
144 int num3 = random.Next(num, num2);
146 float num4 = random2.NextFloat();
148 if (random2 == null)
149 {
150 }
151 float num5 = random3.NextFloat();
152 if (random2 == null)
153 {
154 }
155 if (!true)
156 {
157 }
158 int num6 = 1;
159 if (num6 == 0)
160 {
161 }
162 if (num6 == 0)
163 {
164 }
165 int myPlayer = Main.myPlayer;
166 Gore gore;
167 gore.PlayerOnly = myPlayer;
168 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.AmbientWindSystem._random, j__TPar, Terraria.Main.myPlayer, and Terraria.Utilities.UnifiedRandom.Next().

Referenced by Terraria.GameContent.AmbientWindSystem.TrySpawningWind().