terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TrySpawningWind()

void Terraria.GameContent.AmbientWindSystem.TrySpawningWind ( int x,
int y )
inlineprivate

Definition at line 59 of file AmbientWindSystem.cs.

60 {
61 if (!true)
62 {
63 }
64 Tile tile;
65 short sTileHeader = tile.sTileHeader;
66 int num = 29728;
67 if (num == 0)
68 {
69 }
70 if (num != 0)
71 {
72 if (num == 0)
73 {
74 }
75 this.SpawnFloorCloud(x, y);
76 UnifiedRandom random = this._random;
77 int num2 = 3;
78 if (random.Next(num2) == 0)
79 {
80 this.SpawnFloorCloud(x, int.MinValue);
81 }
82 }
83 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.AmbientWindSystem._random, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), Terraria.GameContent.AmbientWindSystem.SpawnFloorCloud(), and Terraria.Tile.sTileHeader.