terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Text.Latin1Encoding Member List

This is the complete list of members for System.Text.Latin1Encoding, including all inherited members.

arrayCharBestFitSystem.Text.Latin1Encodingprivatestatic
ASCIISystem.Text.Encodingstatic
asciiEncodingSystem.Text.Encodingprivatestatic
bigEndianUnicodeSystem.Text.Encodingprivatestatic
BigEndianUnicodeSystem.Text.Encodingstatic
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
CreateDefaultEncoding()System.Text.Encodinginlineprivatestatic
dataItemSystem.Text.Encodingpackage
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
defaultEncodingSystem.Text.Encodingprivatestatic
DeserializeEncoding(SerializationInfo info, StreamingContext context)System.Text.Encodinginlinepackage
encoderFallbackSystem.Text.Encodingpackage
EncoderFallbackSystem.Text.Encoding
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
EncodingNLS(int codePage)System.Text.EncodingNLSinlineprotected
encodingsSystem.Text.Encodingprivatestatic
Equals(object value)System.Text.Encodinginline
GetBestFitBytesToUnicodeData()System.Text.Encodinginlinepackagevirtual
GetBestFitUnicodeToBytesData()System.Text.Latin1Encodinginlinepackagevirtual
GetByteCount(char *chars, int charCount, EncoderNLS encoder)System.Text.Latin1Encodinginlinepackagevirtual
System::Text::EncodingNLS.GetByteCount(char[] chars, int index, int count)System.Text.EncodingNLSinline
System::Text::EncodingNLS.GetByteCount(string s)System.Text.EncodingNLSinlinevirtual
System::Text::EncodingNLS.GetByteCount(char *chars, int count)System.Text.EncodingNLSinlinevirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)System.Text.Latin1Encodinginlinepackagevirtual
System::Text::EncodingNLS.GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.EncodingNLSinlinevirtual
System::Text::EncodingNLS.GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.EncodingNLSinline
System::Text::EncodingNLS.GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.EncodingNLSinlinevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.Encodinginlinevirtual
GetCharCount(byte *bytes, int count, DecoderNLS decoder)System.Text.Latin1Encodinginlinepackagevirtual
System::Text::EncodingNLS.GetCharCount(byte[] bytes, int index, int count)System.Text.EncodingNLSinline
System::Text::EncodingNLS.GetCharCount(byte *bytes, int count)System.Text.EncodingNLSinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS decoder)System.Text.Latin1Encodinginlinepackagevirtual
System::Text::EncodingNLS.GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.EncodingNLSinline
System::Text::EncodingNLS.GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.EncodingNLSinlinevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.Encodinginlinevirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.EncodingNLSinlinevirtual
GetEncoder()System.Text.EncodingNLSinlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetHashCode()System.Text.Encodinginline
GetMaxByteCount(int charCount)System.Text.Latin1Encodinginline
GetMaxCharCount(int byteCount)System.Text.Latin1Encodinginline
GetObjectData(SerializationInfo info, StreamingContext context)System.Text.Latin1Encodinginlineprivate
GetPreamble()System.Text.Encodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.EncodingNLSinlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
InternalSyncObjectSystem.Text.Encodingprivatestatic
IsReadOnlySystem.Text.Encoding
Latin1System.Text.Encodingprivatestatic
latin1EncodingSystem.Text.Encodingprivatestatic
Latin1Encoding()System.Text.Latin1Encodinginline
Latin1Encoding(SerializationInfo info, StreamingContext context)System.Text.Latin1Encodinginlinepackage
Latin1Encoding()System.Text.Latin1Encodinginlineprivatestatic
m_codePageSystem.Text.Encodingpackage
m_deserializedFromEverettSystem.Text.Encodingpackage
m_isReadOnlySystem.Text.Encodingprivate
OnDeserialized()System.Text.Encodinginlinepackage
OnDeserialized(StreamingContext ctx)System.Text.Encodinginlineprivate
OnDeserializing()System.Text.Encodinginlinepackage
OnDeserializing(StreamingContext ctx)System.Text.Encodinginlineprivate
OnSerializing(StreamingContext ctx)System.Text.Encodinginlineprivate
PreambleSystem.Text.Encoding
s_defaultSystem.Text.Latin1Encodingpackagestatic
s_InternalSyncObjectSystem.Text.Encodingprivatestatic
SerializeEncoding(SerializationInfo info, StreamingContext context)System.Text.Encodinginlinepackage
SetDefaultFallbacks()System.Text.Encodinginlinepackagevirtual
setReadOnly(bool value=true)System.Text.Encodinginlinepackage
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
UnicodeSystem.Text.Encodingstatic
unicodeEncodingSystem.Text.Encodingprivatestatic
UTF32System.Text.Encodingstatic
utf32EncodingSystem.Text.Encodingprivatestatic
UTF7System.Text.Encodingstatic
utf7EncodingSystem.Text.Encodingprivatestatic
UTF8System.Text.Encodingstatic
utf8EncodingSystem.Text.Encodingprivatestatic
WebNameSystem.Text.Encoding