terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SerializeEncoding()

void System.Text.Encoding.SerializeEncoding ( SerializationInfo info,
StreamingContext context )
inlinepackageinherited

Definition at line 98 of file Encoding.cs.

99 {
100 while (info == null)
101 {
102 }
103 bool isReadOnly = this.m_isReadOnly;
104 info.AddValue("m_isReadOnly", isReadOnly);
106 info.AddValue("encoderFallback", encoderFallback);
108 info.AddValue("decoderFallback", decoderFallback);
109 int codePage = this.m_codePage;
110 info.AddValue("m_codePage", codePage);
111 long num = 0L;
112 info.AddValue("dataItem", num);
113 int codePage2 = this.m_codePage;
114 info.AddValue("Encoding+m_codePage", codePage2);
115 long num2 = 0L;
116 info.AddValue("Encoding+dataItem", num2);
117 }
class f__AnonymousType0<< Count > j__TPar
void AddValue(string name, object value, Type type)
EncoderFallback encoderFallback
Definition Encoding.cs:1029
DecoderFallback DecoderFallback
Definition Encoding.cs:294
DecoderFallback decoderFallback
Definition Encoding.cs:1033
EncoderFallback EncoderFallback
Definition Encoding.cs:260

References System.Runtime.Serialization.SerializationInfo.AddValue(), System.Text.Encoding.decoderFallback, System.Text.Encoding.encoderFallback, System.info, j__TPar, System.L, System.Text.Encoding.m_codePage, and System.Text.Encoding.m_isReadOnly.