terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetClosestTarget()

static void Terraria.GameInput.LockOnHelper.GetClosestTarget ( Vector2 position)
inlinestaticprivate

Definition at line 550 of file LockOnHelper.cs.

551 {
552 int num = 1;
553 if (num == 0)
554 {
555 }
558 {
559 }
560 int myPlayer = Main.myPlayer;
561 int myPlayer2 = Main.myPlayer;
562 Vector2 mouseWorld = LockOnHelper.MouseWorld;
563 long num2 = 0L;
564 if (myPlayer2 == 0)
565 {
566 }
568 {
569 }
572 {
573 }
575 }
class f__AnonymousType0<< Count > j__TPar
static LockOnHelperStaticData Instance
LockOnHelper.LockOnMode UseMode

References LockOnHelperStaticData._pickedTarget, System.Collections.Generic.List< T >._size, LockOnHelperStaticData._targets, LockOnHelperStaticData.Instance, j__TPar, System.L, Terraria.GameInput.LockOnHelper.MouseWorld, Terraria.Main.myPlayer, and LockOnHelperStaticData.UseMode.

Referenced by Terraria.GameInput.LockOnHelper.CycleTargetThreeDS(), Terraria.GameInput.LockOnHelper.FindMostViableTarget(), and Terraria.GameInput.LockOnHelper.SetActive().