terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ProcessWaitHandle.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Threading
;
3
using
Microsoft.Win32
;
4
using
Microsoft.Win32.SafeHandles
;
5
6
namespace
System.Diagnostics
7
{
8
// Token: 0x020000DE RID: 222
9
internal
class
ProcessWaitHandle
:
WaitHandle
10
{
11
// Token: 0x06000521 RID: 1313 RVA: 0x00014BF0 File Offset: 0x00012DF0
12
internal
ProcessWaitHandle
(
Microsoft
.
Win32
.
SafeHandles
.
SafeProcessHandle
processHandle
)
13
{
14
if
(!
true
)
15
{
16
}
17
base
..ctor();
18
IntPtr
currentProcess
=
Microsoft
.
Win32
.
NativeMethods
.
GetCurrentProcess
();
19
IntPtr
currentProcess2
=
Microsoft
.
Win32
.
NativeMethods
.
GetCurrentProcess
();
20
if
(2 == 0)
21
{
22
}
23
}
24
}
25
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Win32.NativeMethods.GetCurrentProcess
static IntPtr GetCurrentProcess()
Definition
NativeMethods.cs:60
Microsoft.Win32.NativeMethods
Definition
NativeMethods.cs:10
Microsoft.Win32.SafeHandles.SafeProcessHandle
Definition
SafeProcessHandle.cs:7
System.Diagnostics.ProcessWaitHandle.ProcessWaitHandle
ProcessWaitHandle(Microsoft.Win32.SafeHandles.SafeProcessHandle processHandle)
Definition
ProcessWaitHandle.cs:12
System.Diagnostics.ProcessWaitHandle
Definition
ProcessWaitHandle.cs:10
System.Threading.WaitHandle
Definition
WaitHandle.cs:14
Microsoft.Win32.SafeHandles
Definition
CriticalHandleMinusOneIsInvalid.cs:6
Microsoft.Win32
Definition
CriticalHandleMinusOneIsInvalid.cs:6
Microsoft
Definition
AudioChannels.cs:4
System.Diagnostics
Definition
ConditionalAttribute.cs:5
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
System.IntPtr
Definition
IntPtr.cs:13
source
System
Diagnostics
ProcessWaitHandle.cs
Generated by
1.10.0