terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LaunchGame()

static void Terraria.Program.LaunchGame ( string[] args,
bool monoArgs = false )
inlinestatic

Definition at line 110 of file Program.cs.

111 {
112 int num = 1;
113 Thread.CurrentThread.Name = "Main Thread";
114 if (num == 0)
115 {
116 }
117 string[] array = Utils.ConvertMonoArgsToDotNet(args);
118 if (num == 0)
119 {
120 }
121 Dictionary<string, string> dictionary = Utils.ParseArguements(array);
122 int num2 = 8;
123 int num3 = 8;
124 bool flag = ThreadPool.SetMinThreads(num2, num3);
125 int num4 = 1;
126 if (num4 == 0)
127 {
128 }
129 Program.InitializeConsoleOutput();
130 Program.SetupLogging();
131 if (num4 == 0)
132 {
133 }
134 Lang.InitializeLegacyLocalization();
135 }
class f__AnonymousType0<< Count > j__TPar
static bool SetMinThreads(int workerThreads, int completionPortThreads)
Definition ThreadPool.cs:12
static Program()
Definition Program.cs:144

References System.array, Terraria.Utils.ConvertMonoArgsToDotNet(), System.dictionary, Terraria.Program.InitializeConsoleOutput(), Terraria.Lang.InitializeLegacyLocalization(), j__TPar, Terraria.Utils.ParseArguements(), System.Threading.ThreadPool.SetMinThreads(), and Terraria.Program.SetupLogging().