terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BatchVisibility.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Rendering
4
{
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// Token: 0x0200011A RID: 282
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public
struct
BatchVisibility
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{
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// Token: 0x040004B8 RID: 1208
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public
readonly
int
offset
;
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// Token: 0x040004B9 RID: 1209
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public
readonly
int
instancesCount
;
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// Token: 0x040004BA RID: 1210
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public
int
visibleCount
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
UnityEngine.Rendering.BatchVisibility.instancesCount
readonly int instancesCount
Definition
BatchVisibility.cs:12
UnityEngine.Rendering.BatchVisibility.visibleCount
int visibleCount
Definition
BatchVisibility.cs:15
UnityEngine.Rendering.BatchVisibility.offset
readonly int offset
Definition
BatchVisibility.cs:9
UnityEngine.Rendering.BatchVisibility
Definition
BatchVisibility.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
BatchVisibility.cs
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