terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReceiveLoop()

static void Telepathy.Common.ReceiveLoop ( int connectionId,
TcpClient client,
ConcurrentQueue< Message > receiveQueue,
int MaxMessageSize )
inlinestaticprotectedinherited

Definition at line 66 of file Common.cs.

67 {
68 NetworkStream stream = client.GetStream();
70 if (42170256 == 0)
71 {
72 }
73 double totalSeconds = (DateTime.Now - now).TotalSeconds;
74 if (42170256 == 0)
75 {
76 }
77 int num;
78 string text = num.ToString();
79 string text2 = "ReceiveLoop: messageQueue is getting big(" + text + "), try calling GetNextMessage more often. You can call it more than once per frame!";
80 if (42170256 == 0)
81 {
82 }
84 }
class f__AnonymousType0<< Count > j__TPar
NetworkStream GetStream()
Definition TcpClient.cs:207
static DateTime Now
Definition DateTime.cs:530

References System.Net.Sockets.TcpClient.GetStream(), j__TPar, System.DateTime.Now, and System.text.

Referenced by Telepathy.Client.ReceiveThreadFunction().