106 if (damageAmount == 0)
class f__AnonymousType0<< Count > j__TPar
static void ClearAllTilesAtThisLocation(int x, int y)
const int animationTimeElapsedIndex
void DrawFreshAnimations(SpriteBatch spriteBatch)
void TryClearingAndPruning(int x, int y, int hitType)
int TryFinding(int x, int y, int hitType)
void SortSlots(int tileId)
static UnifiedRandom rand
int AddDamage(int tileId, int damageAmount, bool updateAmount=true)
void ClearEntryData(int tileId)
readonly int[] HitTileObjectData
const int timeToLiveIndex
const int HitTileObjectCount
int HitObject(int x, int y, int hitType)
const int crackStyleIndex
void UpdatePosition(int tileId, int x, int y)
void ClearThisTile(int x, int y)
static bool ShouldShowInvisibleWalls()
static bool SettingsEnabled_MinersWobble
static bool InWorld(int x, int y, int fluff=0)