terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SkeletonBone.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x02000004 RID: 4
8
[
NativeType
(
CodegenOptions
.Custom,
"MonoSkeletonBone"
)]
9
[
RequiredByNativeCode
]
10
[
NativeHeader
(
"Modules/Animation/HumanDescription.h"
)]
11
public
struct
SkeletonBone
12
{
13
// Token: 0x04000002 RID: 2
14
[NativeName(
"m_Name"
)]
15
public
string
name
;
16
17
// Token: 0x04000003 RID: 3
18
[NativeName(
"m_ParentName"
)]
19
internal
string
parentName
;
20
21
// Token: 0x04000004 RID: 4
22
[NativeName(
"m_Position"
)]
23
public
Vector3
position
;
24
25
// Token: 0x04000005 RID: 5
26
[NativeName(
"m_Rotation"
)]
27
public
Quaternion
rotation
;
28
29
// Token: 0x04000006 RID: 6
30
[NativeName(
"m_Scale"
)]
31
public
Vector3
scale
;
32
}
33
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.CodegenOptions
CodegenOptions
Definition
CodegenOptions.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.Quaternion
Definition
Quaternion.cs:19
UnityEngine.SkeletonBone.scale
Vector3 scale
Definition
SkeletonBone.cs:31
UnityEngine.SkeletonBone.name
string name
Definition
SkeletonBone.cs:15
UnityEngine.SkeletonBone.rotation
Quaternion rotation
Definition
SkeletonBone.cs:27
UnityEngine.SkeletonBone.position
Vector3 position
Definition
SkeletonBone.cs:23
UnityEngine.SkeletonBone.parentName
string parentName
Definition
SkeletonBone.cs:19
UnityEngine.SkeletonBone
Definition
SkeletonBone.cs:12
UnityEngine.Vector3
Definition
Vector3.cs:18
source
UnityEngine.AnimationModule
UnityEngine
SkeletonBone.cs
Generated by
1.10.0