terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SkeletonBone.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x02000004 RID: 4
8 [NativeType(CodegenOptions.Custom, "MonoSkeletonBone")]
10 [NativeHeader("Modules/Animation/HumanDescription.h")]
11 public struct SkeletonBone
12 {
13 // Token: 0x04000002 RID: 2
14 [NativeName("m_Name")]
15 public string name;
16
17 // Token: 0x04000003 RID: 3
18 [NativeName("m_ParentName")]
19 internal string parentName;
20
21 // Token: 0x04000004 RID: 4
22 [NativeName("m_Position")]
24
25 // Token: 0x04000005 RID: 5
26 [NativeName("m_Rotation")]
28
29 // Token: 0x04000006 RID: 6
30 [NativeName("m_Scale")]
31 public Vector3 scale;
32 }
33}
class f__AnonymousType0<< Count > j__TPar