terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

static void Terraria.UI.ChestUI.Draw ( SpriteBatch spritebatch)
inlinestatic

Definition at line 27 of file ChestUI.cs.

28 {
29 int num = 1;
30 if (num == 0)
31 {
32 }
33 int myPlayer = Main.myPlayer;
34 if (num == 0)
35 {
36 }
37 if (num != 0)
38 {
39 if (num == 0)
40 {
41 }
42 if (num == 0)
43 {
44 }
45 return;
46 }
47 if (num == 0)
48 {
49 }
50 int mouseX = Main.mouseX;
51 int mouseY = Main.mouseY;
52 float inventoryScale = Main.inventoryScale;
53 float inventoryScale2 = Main.inventoryScale;
54 int num2 = 17042;
55 if (num2 == 0)
56 {
57 }
58 int myPlayer2 = Main.myPlayer;
59 if (num2 == 0)
60 {
61 }
62 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.inventoryScale, j__TPar, Terraria.Main.mouseX, Terraria.Main.mouseY, and Terraria.Main.myPlayer.