terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ShaderPropertyFlags.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Rendering
4
{
5
// Token: 0x0200011F RID: 287
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[Flags]
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public
enum
ShaderPropertyFlags
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{
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// Token: 0x040004CF RID: 1231
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None
= 0,
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// Token: 0x040004D0 RID: 1232
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HideInInspector
= 1,
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// Token: 0x040004D1 RID: 1233
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PerRendererData
= 2,
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// Token: 0x040004D2 RID: 1234
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NoScaleOffset
= 4,
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// Token: 0x040004D3 RID: 1235
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Normal
= 8,
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// Token: 0x040004D4 RID: 1236
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HDR
= 16,
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// Token: 0x040004D5 RID: 1237
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Gamma
= 32,
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// Token: 0x040004D6 RID: 1238
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NonModifiableTextureData
= 64,
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// Token: 0x040004D7 RID: 1239
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MainTexture
= 128,
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// Token: 0x040004D8 RID: 1240
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MainColor
= 256
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}
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}
UnityEngine.HideInInspector
Definition
HideInInspector.cs:9
System
Definition
__ComObject.cs:4
UnityEngine.Rendering.ShaderPropertyFlags
ShaderPropertyFlags
Definition
ShaderPropertyFlags.cs:8
UnityEngine.Rendering.ShaderPropertyFlags.MainColor
@ MainColor
UnityEngine.Rendering.ShaderPropertyFlags.NonModifiableTextureData
@ NonModifiableTextureData
UnityEngine.Rendering.ShaderPropertyFlags.MainTexture
@ MainTexture
UnityEngine.Rendering.ShaderPropertyFlags.None
@ None
UnityEngine.Rendering.ShaderPropertyFlags.HDR
@ HDR
UnityEngine.Rendering.ShaderPropertyFlags.Normal
@ Normal
UnityEngine.Rendering.ShaderPropertyFlags.PerRendererData
@ PerRendererData
UnityEngine.Rendering.ShaderPropertyFlags.NoScaleOffset
@ NoScaleOffset
UnityEngine.Rendering.ShaderPropertyFlags.Gamma
@ Gamma
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
ShaderPropertyFlags.cs
Generated by
1.10.0