terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Microsoft.Xna.Framework.Vector4 Member List

This is the complete list of members for Microsoft.Xna.Framework.Vector4, including all inherited members.

Add(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Add(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2)Microsoft.Xna.Framework.Vector4inlinestatic
Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount)Microsoft.Xna.Framework.Vector4inlinestatic
CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Clamp(Vector4 value1, Vector4 min, Vector4 max)Microsoft.Xna.Framework.Vector4inlinestatic
Clamp(Vector4 value1, Vector4 min, Vector4 max, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Distance(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Distance(Vector4 value1, Vector4 value2, [Out] float result)Microsoft.Xna.Framework.Vector4inlinestatic
DistanceSquared(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
DistanceSquared(Vector4 value1, Vector4 value2, [Out] float result)Microsoft.Xna.Framework.Vector4inlinestatic
Divide(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Divide(Vector4 value1, float divider)Microsoft.Xna.Framework.Vector4inlinestatic
Divide(Vector4 value1, float divider, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Divide(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Dot(Vector4 vector1, Vector4 vector2)Microsoft.Xna.Framework.Vector4inlinestatic
Dot(Vector4 vector1, Vector4 vector2, [Out] float result)Microsoft.Xna.Framework.Vector4inlinestatic
Equals(object obj)Microsoft.Xna.Framework.Vector4inline
Equals(Vector4 other)Microsoft.Xna.Framework.Vector4inline
IEquatable< Vector4 >.Equals(T other)System.IEquatable< Vector4 >
GetHashCode()Microsoft.Xna.Framework.Vector4inline
Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount)Microsoft.Xna.Framework.Vector4inlinestatic
Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Length()Microsoft.Xna.Framework.Vector4inline
LengthSquared()Microsoft.Xna.Framework.Vector4inline
Lerp(Vector4 value1, Vector4 value2, float amount)Microsoft.Xna.Framework.Vector4inlinestatic
Lerp(Vector4 value1, Vector4 value2, float amount, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Max(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Max(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Min(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Min(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Multiply(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Multiply(Vector4 value1, float scaleFactor)Microsoft.Xna.Framework.Vector4inlinestatic
Multiply(Vector4 value1, float scaleFactor, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Multiply(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Negate(Vector4 value)Microsoft.Xna.Framework.Vector4inlinestatic
Negate(Vector4 value, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Normalize()Microsoft.Xna.Framework.Vector4inline
Normalize(Vector4 vector)Microsoft.Xna.Framework.Vector4inlinestatic
Normalize(Vector4 vector, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
OneMicrosoft.Xna.Framework.Vector4static
operator!=(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
operator*(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
operator*(Vector4 value1, float scaleFactor)Microsoft.Xna.Framework.Vector4inlinestatic
operator*(float scaleFactor, Vector4 value1)Microsoft.Xna.Framework.Vector4inlinestatic
operator+(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
operator-(Vector4 value)Microsoft.Xna.Framework.Vector4inlinestatic
operator-(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
operator/(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
operator/(Vector4 value1, float divider)Microsoft.Xna.Framework.Vector4inlinestatic
operator==(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
SmoothStep(Vector4 value1, Vector4 value2, float amount)Microsoft.Xna.Framework.Vector4inlinestatic
SmoothStep(Vector4 value1, Vector4 value2, float amount, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Subtract(Vector4 value1, Vector4 value2)Microsoft.Xna.Framework.Vector4inlinestatic
Subtract(Vector4 value1, Vector4 value2, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
ToString()Microsoft.Xna.Framework.Vector4inline
Transform(Vector2 position, Matrix matrix)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector2 value, Quaternion rotation)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector3 value, Quaternion rotation)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4 value, Quaternion rotation)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector2 value, Quaternion rotation, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector3 value, Quaternion rotation, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4 value, Quaternion rotation, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4[] sourceArray, Quaternion rotation, Vector4[] destinationArray)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4[] sourceArray, Matrix matrix, Vector4[] destinationArray)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4[] sourceArray, int sourceIndex, Matrix matrix, Vector4[] destinationArray, int destinationIndex, int length)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4[] sourceArray, int sourceIndex, Quaternion rotation, Vector4[] destinationArray, int destinationIndex, int length)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector3 position, Matrix matrix)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4 vector, Matrix matrix)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector2 position, Matrix matrix, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector3 position, Matrix matrix, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
Transform(Vector4 vector, Matrix matrix, [Out] Vector4 result)Microsoft.Xna.Framework.Vector4inlinestatic
unitVectorMicrosoft.Xna.Framework.Vector4privatestatic
UnitWMicrosoft.Xna.Framework.Vector4static
unitWVectorMicrosoft.Xna.Framework.Vector4privatestatic
UnitXMicrosoft.Xna.Framework.Vector4static
unitXVectorMicrosoft.Xna.Framework.Vector4privatestatic
UnitYMicrosoft.Xna.Framework.Vector4static
unitYVectorMicrosoft.Xna.Framework.Vector4privatestatic
UnitZMicrosoft.Xna.Framework.Vector4static
unitZVectorMicrosoft.Xna.Framework.Vector4privatestatic
Vector4(float x, float y, float z, float w)Microsoft.Xna.Framework.Vector4inline
Vector4(Vector2 value, float z, float w)Microsoft.Xna.Framework.Vector4inline
Vector4(Vector3 value, float w)Microsoft.Xna.Framework.Vector4inline
Vector4(float value)Microsoft.Xna.Framework.Vector4inline
Vector4()Microsoft.Xna.Framework.Vector4inlinestatic
WMicrosoft.Xna.Framework.Vector4
XMicrosoft.Xna.Framework.Vector4
YMicrosoft.Xna.Framework.Vector4
ZMicrosoft.Xna.Framework.Vector4
ZeroMicrosoft.Xna.Framework.Vector4static
zeroVectorMicrosoft.Xna.Framework.Vector4privatestatic