terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayableGraph.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine.Playables
6
{
7
// Token: 0x02000151 RID: 337
8
[
NativeHeader
(
"Runtime/Director/Core/HPlayableOutput.h"
)]
9
[
UsedByNativeCode
]
10
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
11
[
NativeHeader
(
"Runtime/Director/Core/HPlayableGraph.h"
)]
12
[
NativeHeader
(
"Runtime/Export/Director/PlayableGraph.bindings.h"
)]
13
public
struct
PlayableGraph
14
{
15
// Token: 0x0400062F RID: 1583
16
internal
IntPtr
m_Handle
;
17
18
// Token: 0x04000630 RID: 1584
19
internal
uint
m_Version
;
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
System.IntPtr
Definition
IntPtr.cs:13
UnityEngine.Playables.PlayableGraph.m_Handle
IntPtr m_Handle
Definition
PlayableGraph.cs:16
UnityEngine.Playables.PlayableGraph.m_Version
uint m_Version
Definition
PlayableGraph.cs:19
UnityEngine.Playables.PlayableGraph
Definition
PlayableGraph.cs:14
source
UnityEngine.CoreModule
UnityEngine
Playables
PlayableGraph.cs
Generated by
1.10.0