terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Localisation.cs
Go to the documentation of this file.
1using System;
2using UnityEngine;
3
4// Token: 0x02000059 RID: 89
5public class Localisation
6{
7 // Token: 0x060001E1 RID: 481 RVA: 0x000059E8 File Offset: 0x00003BE8
9 {
10 return SystemLanguage.English;
11 }
12
13 // Token: 0x060001E2 RID: 482 RVA: 0x000059F8 File Offset: 0x00003BF8
15 {
16 return SystemLanguage.English;
17 }
18
19 // Token: 0x060001E3 RID: 483 RVA: 0x00005A08 File Offset: 0x00003C08
20 public static int GetLanguage()
21 {
23 Type type;
24 string text;
25 bool flag = Enum.IsDefined(type, text);
26 Type type2;
27 string text2;
28 object obj = Enum.Parse(type2, text2);
29 return 1;
30 }
31
32 // Token: 0x060001E4 RID: 484 RVA: 0x00005A38 File Offset: 0x00003C38
33 public Localisation()
34 {
35 }
36
37 // Token: 0x0200005A RID: 90
39 {
40 // Token: 0x040001D6 RID: 470
41 English = 1,
42 // Token: 0x040001D7 RID: 471
43 German,
44 // Token: 0x040001D8 RID: 472
45 Italian,
46 // Token: 0x040001D9 RID: 473
47 French,
48 // Token: 0x040001DA RID: 474
49 Spanish,
50 // Token: 0x040001DB RID: 475
51 Russian,
52 // Token: 0x040001DC RID: 476
53 Portuguese = 8,
54 // Token: 0x040001DD RID: 477
55 Japanese = 10
56 }
57}
class f__AnonymousType0<< Count > j__TPar
static SystemLanguage GetSwitchSystemLanguage()
static SystemLanguage GetPS4SystemLanguage()
static int GetLanguage()
static bool IsDefined(Type enumType, object value)
Definition Enum.cs:351
static object Parse(Type enumType, string value)
Definition Enum.cs:133
static SystemLanguage systemLanguage