terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Text.Encoding.DefaultDecoder Member List

This is the complete list of members for System.Text.Encoding.DefaultDecoder, including all inherited members.

_fallbackSystem.Text.Decoderpackage
_fallbackBufferSystem.Text.Decoderpackage
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, [Out] int bytesUsed, [Out] int charsUsed, [Out] bool completed)System.Text.Decoderinlinevirtual
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, [Out] int bytesUsed, [Out] int charsUsed, [Out] bool completed)System.Text.Decoderinlinevirtual
Decoder()System.Text.Decoderinlineprotected
DefaultDecoder(Encoding encoding)System.Text.Encoding.DefaultDecoderinline
DefaultDecoder(SerializationInfo info, StreamingContext context)System.Text.Encoding.DefaultDecoderinlinepackage
FallbackSystem.Text.Decoder
FallbackBufferSystem.Text.Decoder
GetCharCount(byte[] bytes, int index, int count)System.Text.Encoding.DefaultDecoderinline
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
GetCharCount(byte *bytes, int count, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.Encoding.DefaultDecoderinline
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush)System.Text.Decoderinlinevirtual
GetObjectData(SerializationInfo info, StreamingContext context)System.Text.Encoding.DefaultDecoderinlineprivate
GetRealObject(StreamingContext context)System.Text.Encoding.DefaultDecoderinline
InternalHasFallbackBufferSystem.Text.Decoderpackage
m_encodingSystem.Text.Encoding.DefaultDecoderprivate
m_hasInitializedEncodingSystem.Text.Encoding.DefaultDecoderprivate
Reset()System.Text.Decoderinlinevirtual