terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TriggerAnimation()

void UnityEngine.UI.Selectable.TriggerAnimation ( string triggername)
inlineprivateinherited

Definition at line 630 of file Selectable.cs.

631 {
634 bool isActiveAndEnabled = this.animator.isActiveAndEnabled;
635 bool hasBoundPlayables = this.animator.hasBoundPlayables;
636 bool flag = string.IsNullOrEmpty(triggername);
637 }
class f__AnonymousType0<< Count > j__TPar
Selectable.Transition transition
Selectable.Transition m_Transition

References UnityEngine.UI.Selectable.animator, UnityEngine.Animator.hasBoundPlayables, UnityEngine.Behaviour.isActiveAndEnabled, j__TPar, UnityEngine.UI.Selectable.m_Transition, and UnityEngine.UI.Selectable.transition.