terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Hide()

void UnityEngine.UI.Dropdown.Hide ( )
inline

Definition at line 471 of file Dropdown.cs.

472 {
473 GameObject dropdown = this.m_Dropdown;
474 if (!true)
475 {
476 }
477 float alphaFadeSpeed = this.m_AlphaFadeSpeed;
479 IEnumerator enumerator;
480 Coroutine coroutine = base.StartCoroutine(enumerator);
481 GameObject blocker = this.m_Blocker;
482 GameObject blocker2 = this.m_Blocker;
483 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.UI.Dropdown.alphaFadeSpeed, j__TPar, UnityEngine.UI.Dropdown.m_AlphaFadeSpeed, UnityEngine.UI.Dropdown.m_Blocker, and UnityEngine.UI.Dropdown.m_Dropdown.

Referenced by UnityEngine.UI.Dropdown.OnCancel(), and UnityEngine.UI.Dropdown.DropdownItem.OnCancel().