terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 1311 of file AmbientSky.cs.

1312 {
1313 float x = this._magnetAccelerations.X;
1314 float y = this._magnetAccelerations.Y;
1315 float x2 = this._magnetPointTarget.X;
1316 float x3 = this._positionVsMagnet.X;
1317 if (!true)
1318 {
1319 }
1320 float y2 = this._magnetPointTarget.Y;
1321 float y3 = this._positionVsMagnet.Y;
1322 if (!true)
1323 {
1324 }
1325 float x4 = this._velocityVsMagnet.X;
1326 float y4 = this._velocityVsMagnet.Y;
1327 float x5 = this._positionVsMagnet.X;
1328 float y5 = this._positionVsMagnet.Y;
1332 if (!true)
1333 {
1334 }
1335 if (!true)
1336 {
1337 }
1339 float x6 = this._velocityVsMagnet.X;
1340 float y6 = this._velocityVsMagnet.Y;
1341 if (!true)
1342 {
1343 }
1346 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity._magnetAccelerations, Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity._magnetPointTarget, Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity._positionVsMagnet, Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity._velocityVsMagnet, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Effects, j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.