terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Framing_CheckTile()

static void Terraria.GameContent.Tile_Entities.TETeleportationPylon.Framing_CheckTile ( int callX,
int callY )
inlinestatic

Definition at line 103 of file TETeleportationPylon.cs.

104 {
105 int num = 1;
106 if (num == 0)
107 {
108 }
109 if (num == 0)
110 {
111 short frameX = Framing.GetTileSafely(callX, callY).frameX;
112 long num2 = 2147483644L;
113 if (num2 == 0L)
114 {
115 }
116 Tile tile;
117 bool flag = tile.active();
118 if (num2 == 0L)
119 {
120 }
121 bool flag2 = WorldGen.SolidTileAllowBottomSlope(callX, callX);
122 if (num2 == 0L)
123 {
124 }
125 bool flag3 = WorldGen.SolidTileAllowBottomSlope(0, callX);
126 if (num2 == 0L)
127 {
128 }
129 bool flag4 = WorldGen.SolidTileAllowBottomSlope(0, callX);
131 return;
132 }
133 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.frameX, Terraria.Framing.GetTileSafely(), j__TPar, Terraria.GameContent.Tile_Entities.TETeleportationPylon.Kill(), System.L, and Terraria.WorldGen.SolidTileAllowBottomSlope().