terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayerTitaniumStormBuffTextureContent.cs
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1using System;
4
6{
7 // Token: 0x020007CF RID: 1999
9 {
10 // Token: 0x060040B1 RID: 16561 RVA: 0x002439EC File Offset: 0x00241BEC
12 {
13 if (!true)
14 {
15 }
16 string text2;
17 string text = "Images/Extra_" + text2;
18 }
19
20 // Token: 0x060040B2 RID: 16562 RVA: 0x00243A10 File Offset: 0x00241C10
22 {
23 /*
24An exception occurred when decompiling this method (060040B2)
25
26ICSharpCode.Decompiler.DecompilerException: Error decompiling Microsoft.Xna.Framework.Graphics.EffectPass Terraria.GameContent.PlayerTitaniumStormBuffTextureContent::GetRenderEffect()
27
28 ---> System.Exception: Basic block has to end with unconditional control flow.
29{
30 Block_0:
31 stloc:EffectPass(var_4_38, callgetter:EffectPass(EffectPassCollection::get_Item, ldfld:EffectPassCollection(EffectTechnique::<Passes>k__BackingField, ldfld:EffectTechnique(Effect::<CurrentTechnique>k__BackingField, callgetter:Effect(ShaderData::get_Shader, ldfld:MiscShaderData[exp:ShaderData](PlayerTitaniumStormBuffTextureContent::_shaderData, ldloc:PlayerTitaniumStormBuffTextureContent(this))))), ldstr:string("TitaniumStorm")))
32 stloc:MiscShaderData(var_5_40, ldfld:MiscShaderData(PlayerTitaniumStormBuffTextureContent::_shaderData, ldloc:PlayerTitaniumStormBuffTextureContent(this)))
33}
34
35 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
36 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
37 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
38 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
39 --- End of inner exception stack trace ---
40 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
41 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
42*/;
43 }
44
45 // Token: 0x060040B3 RID: 16563 RVA: 0x00243A60 File Offset: 0x00241C60
46 protected override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
47 {
48 }
49
50 // Token: 0x060040B4 RID: 16564 RVA: 0x00243A70 File Offset: 0x00241C70
56
57 // Token: 0x04007E5E RID: 32350
59
60 // Token: 0x04007E5F RID: 32351
62 }
63}
class f__AnonymousType0<< Count > j__TPar
void UpdateSettingsForRendering(float gradientContributionFromOriginalTexture, float gradientScrollingSpeed, float flatGradientOffset, float gradientColorDominance)
override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
MiscShaderData UseColor(float r, float g, float b)
MiscShaderData UseOpacity(float alpha)