terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.Cinematics.DSTFilm Member List

This is the complete list of members for Terraria.Cinematics.DSTFilm, including all inherited members.

_chesterTerraria.Cinematics.DSTFilmprivate
_deerclopsTerraria.Cinematics.DSTFilmprivate
_frameTerraria.Cinematics.Filmprivate
_frameCountTerraria.Cinematics.Filmprivate
_isActiveTerraria.Cinematics.Filmprivate
_nextSequenceAppendTimeTerraria.Cinematics.Filmprivate
_oldItemTerraria.Cinematics.DSTFilmprivate
_sequencesTerraria.Cinematics.Filmprivate
_startPointTerraria.Cinematics.DSTFilmprivate
AddKeyFrame(int frame, FrameEvent frameEvent)Terraria.Cinematics.Filminline
AddKeyFrames(int frame, params FrameEvent[] frameEvents)Terraria.Cinematics.Filminline
AddSequence(int start, int duration, FrameEvent frameEvent)Terraria.Cinematics.Filminline
AddSequences(int start, int duration, params FrameEvent[] frameEvents)Terraria.Cinematics.Filminline
AppendEmptySequence(int duration)Terraria.Cinematics.Filminline
AppendKeyFrame(FrameEvent frameEvent)Terraria.Cinematics.Filminline
AppendKeyFrames(params FrameEvent[] frameEvents)Terraria.Cinematics.Filminline
AppendPointTerraria.Cinematics.Film
AppendSequence(int duration, FrameEvent frameEvent)Terraria.Cinematics.Filminline
AppendSequences(int duration, params FrameEvent[] frameEvents)Terraria.Cinematics.Filminline
BuildSequence()Terraria.Cinematics.DSTFilminlineprivate
ClearScene()Terraria.Cinematics.DSTFilminlineprivate
ControlPlayer(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
CreateChester(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
CreateDeerclops(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
DeerclopsAttack(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
DSTFilm()Terraria.Cinematics.DSTFilminline
EmptyFrameEvent(FrameEventData evt)Terraria.Cinematics.Filminlineprivatestatic
EquipDSTShaderItem(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
Film()Terraria.Cinematics.Filminline
FindFloorAt(Vector2 position, [Out] int x, [Out] int y)Terraria.Cinematics.DSTFilminlineprivatestatic
FrameTerraria.Cinematics.Film
FrameCountTerraria.Cinematics.Film
IsActiveTerraria.Cinematics.Film
OnBegin()Terraria.Cinematics.DSTFilminlinevirtual
OnEnd()Terraria.Cinematics.DSTFilminlinevirtual
OnUpdate(GameTime gameTime)Terraria.Cinematics.Filminline
PlaceNPCOnGround(int type, Vector2 position)Terraria.Cinematics.DSTFilminlineprivate
PrepareScene()Terraria.Cinematics.DSTFilminlineprivate
RemoveDSTShaderItem(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
StopBeforeCliff(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate
TurnPlayerToTheLeft(FrameEventData evt)Terraria.Cinematics.DSTFilminlineprivate