terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ randomiseBlock()

void Ionic.BZip2.BZip2Compressor.randomiseBlock ( )
inlineprivate

Definition at line 228 of file BZip2Compressor.cs.

229 {
231 int num = this.last;
232 bool[] inUse = compressionState.inUse;
233 byte[] block = compressionState.block;
234 long num2 = 0L;
235 long num3 = 0L;
236 if (num2 == 0L)
237 {
238 if (num2 == 0L)
239 {
240 }
241 int num4 = Rand.Rnums((int)num3);
242 }
243 int num5 = 1;
245 }
class f__AnonymousType0<< Count > j__TPar
BZip2Compressor.CompressionState cstate

References Ionic.BZip2.BZip2Compressor.cstate, j__TPar, System.L, Ionic.BZip2.BZip2Compressor.last, and Ionic.BZip2.Rand.Rnums().

Referenced by Ionic.BZip2.BZip2Compressor.blockSort().