terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SyncProcessMessage()

IMessage System.Runtime.Remoting.Messaging.ClientContextTerminatorSink.SyncProcessMessage ( IMessage msg)
inline

Implements System.Runtime.Remoting.Messaging.IMessageSink.

Definition at line 16 of file ClientContextTerminatorSink.cs.

17 {
18 if (!true)
19 {
20 }
21 int num = 1;
22 int num2 = 1;
23 long num3 = 0L;
24 Context.NotifyGlobalDynamicSinks(num != 0, msg, num2 != 0, num3 != 0L);
25 Context context = this._context;
26 int num4 = 1;
27 int num5 = 1;
28 long num6 = 0L;
29 context.NotifyDynamicSinks(num4 != 0, msg, num5 != 0, num6 != 0L);
30 if (msg != null)
31 {
32 if (msg != null)
33 {
34 if (msg == null)
35 {
36 throw new InvalidCastException();
37 }
38 }
39 }
40 else
41 {
42 IMessageSink channelSink = RemotingServices.GetMessageTargetIdentity(msg)._channelSink;
43 }
44 IMessage message;
45 return message;
46 }
class f__AnonymousType0<< Count > j__TPar
static void NotifyGlobalDynamicSinks(bool start, IMessage req_msg, bool client_site, bool async)
Definition Context.cs:189
void NotifyDynamicSinks(bool start, IMessage req_msg, bool client_site, bool async)
Definition Context.cs:217

References System.Runtime.Remoting.Identity._channelSink, System.Runtime.Remoting.Messaging.ClientContextTerminatorSink._context, System.Runtime.Remoting.RemotingServices.GetMessageTargetIdentity(), j__TPar, System.L, System.Runtime.Remoting.Contexts.Context.NotifyDynamicSinks(), and System.Runtime.Remoting.Contexts.Context.NotifyGlobalDynamicSinks().