terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UIHorizontalSeparator.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
Microsoft.Xna.Framework.Graphics
;
4
using
ReLogic.Content
;
5
using
Terraria.UI
;
6
7
namespace
Terraria.GameContent.UI.Elements
8
{
9
// Token: 0x02000AB7 RID: 2743
10
public
class
UIHorizontalSeparator
:
UIElement
11
{
12
// Token: 0x060050D8 RID: 20696 RVA: 0x0027E934 File Offset: 0x0027CB34
13
public
UIHorizontalSeparator
(
int
EdgeWidth
= 2,
bool
highlightSideUp
=
true
)
14
{
15
int
num = 1;
16
if
(num == 0)
17
{
18
}
19
base
..ctor();
20
if
(num == 0)
21
{
22
}
23
this.Color
= num;
24
if
(num == 0)
25
{
26
}
27
if
(
"Images/UI/CharCreation/Separator1"
!=
null
)
28
{
29
return
;
30
}
31
}
32
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// Token: 0x060050D9 RID: 20697 RVA: 0x0027E978 File Offset: 0x0027CB78
34
protected
override
void
DrawSelf
(
SpriteBatch
spriteBatch)
35
{
36
float
x = this.
_dimensions
.
X
;
37
Asset<Texture2D>
texture = this.
_texture
;
38
int
edgeWidth
= this.
EdgeWidth
;
39
Color
color = this.
Color
;
40
if
(texture ==
null
)
41
{
42
}
43
}
44
45
// Token: 0x060050DA RID: 20698 RVA: 0x0027E9AC File Offset: 0x0027CBAC
46
public
override
bool
ContainsPoint
(
Vector2
point)
47
{
48
}
49
50
// Token: 0x04008994 RID: 35220
51
private
Asset<Texture2D>
_texture
;
52
53
// Token: 0x04008995 RID: 35221
54
public
Color
Color
;
55
56
// Token: 0x04008996 RID: 35222
57
public
int
EdgeWidth
;
58
}
59
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
ReLogic.Content.Asset
Definition
Asset.cs:10
Terraria.GameContent.UI.Elements.UIHorizontalSeparator.DrawSelf
override void DrawSelf(SpriteBatch spriteBatch)
Definition
UIHorizontalSeparator.cs:34
Terraria.GameContent.UI.Elements.UIHorizontalSeparator.ContainsPoint
override bool ContainsPoint(Vector2 point)
Definition
UIHorizontalSeparator.cs:46
Terraria.GameContent.UI.Elements.UIHorizontalSeparator.EdgeWidth
int EdgeWidth
Definition
UIHorizontalSeparator.cs:57
Terraria.GameContent.UI.Elements.UIHorizontalSeparator._texture
Asset< Texture2D > _texture
Definition
UIHorizontalSeparator.cs:51
Terraria.GameContent.UI.Elements.UIHorizontalSeparator.Color
Color Color
Definition
UIHorizontalSeparator.cs:54
Terraria.GameContent.UI.Elements.UIHorizontalSeparator.UIHorizontalSeparator
UIHorizontalSeparator(int EdgeWidth=2, bool highlightSideUp=true)
Definition
UIHorizontalSeparator.cs:13
Terraria.GameContent.UI.Elements.UIHorizontalSeparator
Definition
UIHorizontalSeparator.cs:11
Terraria.UI.UIElement._dimensions
CalculatedStyle _dimensions
Definition
UIElement.cs:1172
Terraria.UI.UIElement
Definition
UIElement.cs:15
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
ReLogic.Content
Definition
Asset.cs:7
System
Definition
__ComObject.cs:4
Terraria.GameContent.UI.Elements
Definition
EmoteButton.cs:9
Terraria.UI
Definition
Alignment.cs:5
Microsoft.Xna.Framework.Graphics.Color
Definition
Color.cs:12
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:10
Terraria.UI.CalculatedStyle.X
float X
Definition
CalculatedStyle.cs:62
source
Terraria
GameContent
UI
Elements
UIHorizontalSeparator.cs
Generated by
1.10.0