terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ZlibConstants.cs
Go to the documentation of this file.
1using System;
2
3namespace Ionic.Zlib
4{
5 // Token: 0x0200005A RID: 90
6 public static class ZlibConstants
7 {
8 // Token: 0x0400030F RID: 783
9 public const int WindowBitsMax = 15;
10
11 // Token: 0x04000310 RID: 784
12 public const int WindowBitsDefault = 15;
13
14 // Token: 0x04000311 RID: 785
15 public const int Z_OK = 0;
16
17 // Token: 0x04000312 RID: 786
18 public const int Z_STREAM_END = 1;
19
20 // Token: 0x04000313 RID: 787
21 public const int Z_NEED_DICT = 2;
22
23 // Token: 0x04000314 RID: 788
24 public const int Z_STREAM_ERROR = -2;
25
26 // Token: 0x04000315 RID: 789
27 public const int Z_DATA_ERROR = -3;
28
29 // Token: 0x04000316 RID: 790
30 public const int Z_BUF_ERROR = -5;
31
32 // Token: 0x04000317 RID: 791
33 public const int WorkingBufferSizeDefault = 8192;
34
35 // Token: 0x04000318 RID: 792
36 public const int WorkingBufferSizeMin = 1024;
37 }
38}