terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SacrificeItem()

CreativeUI.ItemSacrificeResult Terraria.GameContent.Creative.CreativeUI.SacrificeItem ( [Out] int amountWeSacrificed)
inline

Definition at line 349 of file CreativeUI.cs.

350 {
351 Vector2 position = this._itemSlotsForUI.position;
352 ItemsSacrificedUnlocksTracker itemSacrifices = Main.LocalPlayerCreativeTracker.ItemSacrifices;
353 long num = 0L;
354 int num2 = Math.Min(1073741824, (int)num);
356 if (-2147483648 == 0)
357 {
358 }
359 return (CreativeUI.ItemSacrificeResult)(-2147483648);
360 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152
Vector2 position
Definition Entity.cs:460

References Terraria.GameContent.Creative.CreativeUI._itemSlotsForUI, j__TPar, System.L, Terraria.Main.LocalPlayerCreativeTracker, System.Math.Min(), Terraria.Entity.position, and Terraria.GameContent.NetModules.NetCreativeUnlocksPlayerReportModule.SerializeSacrificeRequest().