terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.GameContent.Creative.CreativeUI.Draw ( SpriteBatch spriteBatch)
inline

Definition at line 79 of file CreativeUI.cs.

80 {
81 bool initialized = this._initialized;
82 if (!initialized)
83 {
84 this.Initialize();
85 }
86 if (!initialized)
87 {
88 }
89 byte difficulty = Main.LocalPlayer.difficulty;
90 if (16968 == 0)
91 {
92 }
93 if (16968 == 0)
94 {
95 }
96 int screenHeight = Main.screenHeight;
97 bool flag = this.<Enabled>k__BackingField;
98 if (flag)
99 {
100 if (!flag)
101 {
102 }
103 float inventoryScale = Main.inventoryScale;
104 }
105 bool flag2 = this.<Enabled>k__BackingField;
106 if (flag2)
107 {
109 if (!flag2)
110 {
111 }
112 return;
113 }
114 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Creative.CreativeUI._initialized, Terraria.GameContent.Creative.CreativeUI._powersUI, Terraria.Player.difficulty, Terraria.GameContent.Creative.CreativeUI.Enabled, Terraria.GameContent.Creative.CreativeUI.Initialize(), Terraria.Main.inventoryScale, j__TPar, Terraria.GameContent.Creative.CreativeUI.k__BackingField, Terraria.Main.LocalPlayer, and Terraria.Main.screenHeight.