terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ QueueRipple() [1/3]

void Terraria.GameContent.Shaders.WaterShaderData.QueueRipple ( Vector2 position,
Color waveData,
Vector2 size,
RippleShape shape = RippleShape::Square,
float rotation = 0f )
inline

Definition at line 325 of file WaterShaderData.cs.

326 {
327 if (this._useRippleWaves)
328 {
329 float rotation2 = this._rippleQueue.Rotation;
331 return;
332 }
333 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Shaders.WaterShaderData._rippleQueue, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, and j__TPar.